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Overview

Summary description

Fe-ConE aims at the promotion of e-learning by identifying key factors for the development / adoption of eLearning contents in the different socio-cultural environments in Europe, and on such a base to articulate and develop a decision making tool –self evaluation, to support e-learning for decision making on contents. In the first place such a tool is of use to e-learning content developers and in the second to the e-learning per se. The project is build on the premises that “learnability” is culturally bounded and that the success of e-learning is highly related to –if not found at, the intersection between the implied by the setting learning patrimony and the technology applied to achieve the desired learning outcomes. This area has not as of today received the attention it deserves so as to facilitate the transmission of the notion of e-learning from a global level to a glocal one –so as to make the notion more relevant for the users / learners needs and requirements.
Fe-ConE is an attempt to provide evidence of socio-cultural nature to content designers / developers and learners themselves –with emphasis in the less active in e-learning regions of Europe, so as to enable them to address e-learning contents from a-relevant-to-the-learner point of view, enhancing therefore the potential for e-learning uptaking.
The project will bring together individuals across Europe to an ongoing discussion / reflection forum who will themselves define what constitutes good practice in e-learning contents and e-learning content development.


In this context the project’s principle axes are:

  1. the promotion of the e-learning notion across Europe
  2. the consolidation of experiences (practices and knowledge) for empowering the e-learning stakeholders (by setting up a community of practitioners in e-content and the development of a European Thesaurus on e-contents)
  3. the design of instruments (tools, scenaria and frameworks) for the e-content design /developing  / decision taking on the use by the end-user.

The focus areas of / for investigation are: course contents and learning platforms, pedagogical methodologies, technologies and requirements for organizational change, and guidelines implied from existing resources, under the scope of pedagogy, instructional design and socio-cultural relevancy.